#ifndef GLOBAL_H
#define GLOBAL_H

static const LPTSTR	Sb_Name_Front	=	"images\\Skybox\\SkyFront.png";
static const LPTSTR	Sb_Name_Back	=	"images\\Skybox\\SkyBack.png";
static const LPTSTR	Sb_Name_Left	=	"images\\Skybox\\SkyLeft.png";
static const LPTSTR	Sb_Name_Right	=	"images\\Skybox\\SkyRight.png";
static const LPTSTR	Sb_Name_Top		=	"images\\Skybox\\SkyTop.png";
static const LPTSTR	Sb_Name_Bottom	=	"images\\Skybox\\SkyBottom.png";

static const LPTSTR	Cb_Name_White	=	"images\\CellBoard_White.png";
static const LPTSTR	Cb_Name_Black	=	"images\\CellBoard_Black.png";
static const LPTSTR	Cb_Name_Orange	=	"images\\CellBoard_Orange.png";
static const LPTSTR	Bt_Name_Up		=	"images\\Button_Up.png";
static const LPTSTR	Bt_Name_Down	=	"images\\Button_Down.png";
static const LPTSTR	Bt_Name_Start	=	"images\\Button_Start.png";
static const LPTSTR	Bt_Name_Exit	=	"images\\Button_Exit.png";
static const LPTSTR	Bt_Name_Back	=	"images\\Button_Back.png";
static const LPTSTR	Lb_Name_KSpeed	=	"images\\Label_KnightSpeed.png";
static const LPTSTR	Lb_Name_KPosX	=	"images\\Label_KnightPosX.png";
static const LPTSTR	Lb_Name_KPosY	=	"images\\Label_KnightPosY.png";
static const LPTSTR	Lb_Name_CWidth	=	"images\\Label_ChessWidth.png";
static const LPTSTR	Lb_Name_CHeight	=	"images\\Label_ChessHeight.png";
static const LPTSTR	Name_Number		=	"images\\Number.png";
static const LPTSTR Name_Backgroud	=	"images\\Background.png";


static const	int		SPEED_MAX				=	10;
static const	int		MIN_CHESS_WIDTH			=	5;
static const	int		MAX_CHESS_WIDTH			=	40;
static const	int		MIN_CHESS_HEIGHT		=	4;
static const	int		MAX_CHESS_HEIGHT		=	40;

static const	int		MIU_KNIGHT_SPEED		=	0;
static const	int		MIU_KNIGHT_POSX			=	1;
static const	int		MIU_KNIGHT_POSY			=	2;
static const	int		MIU_CHESS_WIDTH			=	3;
static const	int		MIU_CHESS_HEIGHT		=	4;

static const	int		MID_KNIGHT_SPEED		=	5;
static const	int		MID_KNIGHT_POSX			=	6;
static const	int		MID_KNIGHT_POSY			=	7;
static const	int		MID_CHESS_WIDTH			=	8;
static const	int		MID_CHESS_HEIGHT		=	9;

static const	int		MID_START				=	10;
static const    int		MID_EXIT				=	11;
static const	int		MID_BACK				=	12;

static const	int		LID_KNIGHT_SPEED		=	0;
static const	int		LID_KNIGHT_POSX			=	1;
static const	int		LID_KNIGHT_POSY			=	2;
static const	int		LID_CHESS_WIDTH			=	3;
static const	int		LID_CHESS_HEIGHT		=	4;

static const	int		ID_STATE_OPTION			=	0;
static const	int		ID_STATE_RUNTIME		=	1;

#endif
